优化 React 代码中的 If-Else 语句:提升可读性和效率

优化 React 代码中的 If-Else 语句:提升可读性和效率

本文旨在帮助开发者优化 React 代码中冗长的 if-else 语句,提升代码的可读性和效率。通过使用对象字面量和三元运算符,我们可以避免大量的条件判断,使代码更加简洁、易于维护。本文将提供具体的代码示例,并详细解释优化思路和注意事项,帮助开发者编写更优雅的 React 组件。

在 React 开发中,处理多种状态或条件时,经常会遇到大量的 if-else 语句。虽然 if-else 结构简单直观,但过多的嵌套和重复判断会使代码变得冗长、难以阅读和维护。本文将介绍几种常用的方法,帮助你优化代码,减少 if-else 的使用,提升代码质量。

1. 使用对象字面量 (Lookup Tables)

当 if-else 语句基于某个变量的值执行不同的操作时,可以使用对象字面量来代替。这种方法将不同的条件和对应的操作存储在一个对象中,通过键值对的方式进行查找,从而避免了大量的条件判断。

示例:

原始代码(包含大量 if-else):

if (habitat == 'all') {   pokemonsChosenByHabitat = [     ...storedPokemon!.allPokemonsByHabitat.cave,     ...storedPokemon!.allPokemonsByHabitat.forest,     ...storedPokemon!.allPokemonsByHabitat.grassland,     ...storedPokemon!.allPokemonsByHabitat.mountain,     ...storedPokemon!.allPokemonsByHabitat.rare,     ...storedPokemon!.allPokemonsByHabitat.roughTerrain,     ...storedPokemon!.allPokemonsByHabitat.sea,     ...storedPokemon!.allPokemonsByHabitat.urban,     ...storedPokemon!.allPokemonsByHabitat.watersedge   ] } else if (habitat == 'forest') {   pokemonsChosenByHabitat = [     ...storedPokemon!.allPokemonsByHabitat.forest   ] } else if (habitat == 'cave') {   pokemonsChosenByHabitat = [     ...storedPokemon!.allPokemonsByHabitat.cave   ] } // ... 更多 else if

优化后的代码(使用对象字面量):

const habitatMap = {   'all':  [...Object.keys(storedPokemon!.allPokemonsByHabitat).map(key => storedPokemon!.allPokemonsByHabitat[key])],   'forest': [...storedPokemon!.allPokemonsByHabitat.forest],   'cave': [...storedPokemon!.allPokemonsByHabitat.cave],   'grassland': [...storedPokemon!.allPokemonsByHabitat.grassland],   'mountain': [...storedPokemon!.allPokemonsByHabitat.mountain],   'rare': [...storedPokemon!.allPokemonsByHabitat.rare],   'roughTerrain': [...storedPokemon!.allPokemonsByHabitat.roughTerrain],   'sea': [...storedPokemon!.allPokemonsByHabitat.sea],   'urban': [...storedPokemon!.allPokemonsByHabitat.urban],   'watersEdge': [...storedPokemon!.allPokemonsByHabitat.watersEdge] };  pokemonsChosenByHabitat = habitatMap[habitat];

说明:

  1. 我们创建了一个名为 habitatMap 的对象,它的键是 habitat 的可能值,值是对应的操作(获取特定栖息地的宝可梦)。
  2. 通过 habitatMap[habitat],我们可以直接获取对应的操作,避免了大量的 if-else 判断。
  3. 如果 habitat 的值不在 habitatMap 中,则会返回 undefined。可以根据需要添加默认值或错误处理。

2. 使用三元运算符

对于简单的条件判断,可以使用三元运算符 condition ? value1 : value2 来代替 if-else 语句。三元运算符可以使代码更加简洁,但要注意避免过度使用,以免降低代码的可读性。

示例:

原始代码:

if (gender == null) {   gender = selectedOptions.gender }

优化后的代码:

gender ??= selectedOptions.gender; // 使用 Nullish coalescing operator

优化 React 代码中的 If-Else 语句:提升可读性和效率

小绿鲸英文文献阅读器

英文文献阅读器,专注提高SCI阅读效率

优化 React 代码中的 If-Else 语句:提升可读性和效率40

查看详情 优化 React 代码中的 If-Else 语句:提升可读性和效率

gender = gender ? gender : selectedOptions.gender; // 使用三元运算符

说明:

  1. 三元运算符 condition ? value1 : value2 的含义是:如果 condition 为真,则返回 value1,否则返回 value2。
  2. 在上面的例子中,如果 gender 为 null 或 undefined,则将其设置为 selectedOptions.gender,否则保持不变。
  3. Nullish coalescing operator ??= 是ES2020 引入的语法糖,更加简洁。

3. 利用 Object.keys() 和 map() 方法

当需要遍历对象的键或值,并根据不同的键或值执行不同的操作时,可以结合使用 Object.keys() 和 map() 方法。这种方法可以避免大量的重复代码,使代码更加简洁和易于维护。

示例:

原始代码(假设 storedPokemon!.allPokemonsByGender 是一个对象,包含 male、female、genderless 三个键):

if (gender === 'all') {   pokemonsChosenByGender = [     ...storedPokemon!.allPokemonsByGender.female,     ...storedPokemon!.allPokemonsByGender.male,     ...storedPokemon!.allPokemonsByGender.genderless,   ]; } else if(gender == 'male') {   pokemonsChosenByGender = [...storedPokemon!.allPokemonsByGender.male] } else if(gender == 'female') {    pokemonsChosenByGender = [...storedPokemon!.allPokemonsByGender.female]  } else {   pokemonsChosenByGender = [...storedPokemon!.allPokemonsByGender.genderless] }

优化后的代码:

if (gender === 'all') {   pokemonsChosenByGender = [     ...Object.keys(storedPokemon!.allPokemonsByGender).map(key => storedPokemon!.allPokemonsByGender[key]).flat()   ]; } else if (gender === 'genderless') {     pokemonsChosenByGender = [...storedPokemon!.allPokemonsByGender.genderless] } else {     pokemonsChosenByGender = [...storedPokemon!.allPokemonsByGender[gender]] }

说明:

  1. Object.keys(storedPokemon!.allPokemonsByGender) 返回一个包含 storedPokemon!.allPokemonsByGender 对象所有键的数组(例如:[‘male’, ‘female’, ‘genderless’])。
  2. map(key => storedPokemon!.allPokemonsByGender[key]) 遍历这个数组,对于每个键,获取对应的值(即包含宝可梦的数组)。
  3. .flat() 将嵌套的数组扁平化为一个数组。

4. 使用 switch 语句 (谨慎使用)

在某些情况下,switch 语句可以代替多个 if-else 语句,使代码更加清晰。但要注意,switch 语句的 case 必须是常量,且每个 case 后面都要加上 break 语句,否则会发生穿透现象。

示例:

switch (habitat) {   case 'forest':     pokemonsChosenByHabitat = [...storedPokemon!.allPokemonsByHabitat.forest];     break;   case 'cave':     pokemonsChosenByHabitat = [...storedPokemon!.allPokemonsByHabitat.cave];     break;   // ... 更多 case   default:     pokemonsChosenByHabitat = [...storedPokemon!.allPokemonsByHabitat.watersEdge]; }

注意事项:

  • switch 语句适用于对同一个变量进行多个常量值的判断。
  • switch 语句的可读性可能不如对象字面量,因此要根据具体情况选择使用。

总结

通过使用对象字面量、三元运算符、Object.keys() 和 map() 方法,以及 switch 语句(谨慎使用),我们可以有效地减少 React 代码中 if-else 语句的使用,提升代码的可读性、可维护性和效率。在实际开发中,要根据具体情况选择最合适的方法,编写更优雅的 React 组件。

优化后的代码示例:

import React, { createContext, useState, useEffect } from "react"; import { filteredResults } from "../services/getGlobalVariables"; import { IAllData, IChosenUser, IPokemonResponse } from "../interfaces/pokemonInterfaces";  interface IPokemonContext {   storedPokemon: IAllData | undefined,   setStoredPokemon: React.Dispatch<React.SetStateAction<IAllData | undefined>>,   selectedPokemons: IAllData | undefined,   setSelectedPokemons: React.Dispatch<React.SetStateAction<IAllData | undefined>>,   selectedOptions:IChosenUser,   setSelectedOptions: React.Dispatch<React.SetStateAction<IChosenUser>>,   manageSelectedOptions: (gender: string | null, habitat: string | null, growthRate: string | null) => void }  interface IPokemonContextProps {   children: React.ReactNode }  export const PokemonContext = createContext({} as IPokemonContext);  export const PokemonProvider = ({ children }: IPokemonContextProps) => {   const [storedPokemon, setStoredPokemon] = useState<IAllData>();   const [selectedPokemons, setSelectedPokemons] = useState<IAllData>();   const [selectedOptions, setSelectedOptions] = useState<IChosenUser>({gender: 'all', growthRate: 'all', habits: 'all'})    useEffect(() => {     const fetchData = async () => {       const results: IAllData = await filteredResults();       setStoredPokemon(results)       setSelectedPokemons(results)     };     fetchData();   }, []);     const manageSelectedOptions = (gender: string | null, habitat: string | null, growthRate: string | null) => {     let pokemonsChosenByGender: IPokemonResponse[] = [];     let pokemonsChosenByHabitat: IPokemonResponse[] = [];     let pokemonsChosenByGrowthRate: IPokemonResponse[] = [];      gender ??= selectedOptions.gender     habitat ??= selectedOptions.habits     growthRate ??= selectedOptions.growthRate      if (gender === 'all') {       pokemonsChosenByGender = [         ...Object.keys(storedPokemon!.allPokemonsByGender).map(key => storedPokemon!.allPokemonsByGender[key]).flat()       ];     } else {         pokemonsChosenByGender = [...storedPokemon!.allPokemonsByGender[gender]]     }      const habitatMap = {         'all':  [...Object.keys(storedPokemon!.allPokemonsByHabitat).map(key => storedPokemon!.allPokemonsByHabitat[key]).flat()],         'forest': [...storedPokemon!.allPokemonsByHabitat.forest],         'cave': [...storedPokemon!.allPokemonsByHabitat.cave],         'grassland': [...storedPokemon!.allPokemonsByHabitat.grassland],         'mountain': [...storedPokemon!.allPokemonsByHabitat.mountain],         'rare': [...storedPokemon!.allPokemonsByHabitat.rare],         'roughTerrain': [...storedPokemon!.allPokemonsByHabitat.roughTerrain],         'sea': [...storedPokemon!.allPokemonsByHabitat.sea],         'urban': [...storedPokemon!.allPokemonsByHabitat.urban],         'watersEdge': [...storedPokemon!.allPokemonsByHabitat.watersEdge]       };      pokemonsChosenByHabitat = habitatMap[habitat];      const growthRateMap = {         'all': [...Object.keys(storedPokemon!.allPokemonsByGrowthRate).map(key => storedPokemon!.allPokemonsByGrowthRate[key]).flat()],         'fast': [...storedPokemon!.allPokemonsByGrowthRate.fast],         'fastThenVerySlow': [...storedPokemon!.allPokemonsByGrowthRate.fastThenVerySlow],         'medium': [...storedPokemon!.allPokemonsByGrowthRate.medium],         'mediumSlow': [...storedPokemon!.allPokemonsByGrowthRate.mediumSlow],         'slow': [...storedPokemon!.allPokemonsByGrowthRate.slow],         'slowThenVeryFast': [...storedPokemon!.allPokemonsByGrowthRate.slowThenVeryFast]     }      pokemonsChosenByGrowthRate = growthRateMap[growthRate];      selectPokemons(pokemonsChosenByGender, pokemonsChosenByHabitat, pokemonsChosenByGrowthRate)   }    const selectPokemons = (     pokemonsChosenByGender: IPokemonResponse[],     pokemonsChosenByHabitat: IPokemonResponse[],     pokemonsChosenByGrowthRate: IPokemonResponse[]     ) => {     const allChosenPokes: IPokemonResponse[] | undefined = storedPokemon?.allPokemons.filter(e => {       const checkIfGenderExists = pokemonsChosenByGender.find(Element => e.name === Element.name);       const checkIfHabitatExists = pokemonsChosenByHabitat.find(Element => e.name === Element.name);       const checkIfGrowthRateExists = pokemonsChosenByGrowthRate.find(Element => e.name === Element.name);        if (checkIfGenderExists && checkIfHabitatExists && checkIfGrowthRateExists) {         return e;       }     });      const test:any = {allPokemons: allChosenPokes}      setSelectedPokemons(test);   };    return (     <PokemonContext.Provider value={{       storedPokemon,       setStoredPokemon,       selectedPokemons,       setSelectedPokemons,       selectedOptions,       setSelectedOptions,       manageSelectedOptions       }}>       {children}     </PokemonContext.Provider>   ); };

react node edge ssl ai switch 键值对 宝可梦 red Object NULL 常量 运算符 三元运算符 if switch break operator map undefined 对象 低代码

上一篇
下一篇